And between each is a ‘choke point’ – a variable that determines how quickly you can progress. Our interface shows all these stages in one screen. Idle Miner Tycoon has four stages in its core gameplay loop: Show the core gameplay loop all on one screen Based on the success of our next project, we’re very happy that we made the right call. We could’ve pushed through and tried to get it finished, but we decided to scrap it and start something totally new. We’d completed about 60% of this game before we realized it wasn’t working. We had a very complex technical process.We used waterfall development instead of an agile approach.In hindsight, we can see three reasons why this project failed: Our first project was called Front Yard Wars. Don’t push on with something that’s not working If we got something wrong further down the line, we could fix it without affecting our D1 figures. (Most games have roughly 40%.) Everything else can come later.īy focusing on D1 retention, we gave ourselves more wiggle room for the later aspects of the game. The prototype worked well, with outstanding D1 retention ranging from 63% to 81%. We created a basic prototype for Idle Miner Tycoon – one that was remarkable more for what it didn’t have than what it did have: Whatever bold, innovative ideas you have for your idle game in the long term, say no and keep things very simple to start with. Our (seemingly unambitious) motto is: say ‘no’ to everything you want to do. It’s a simple difference, but it made Idle Miner Tycoon stand out. We took the tower building concept and inverted it – so instead of building up, you’re mining down. So most of the market is based around one of those two ideas. The idle game format lends itself well to two things: business sims and tower building. Here’s what we learned from that journey. From these humble beginnings, we grew to a team of over 100, running a gaming franchise with over 100 million downloads. We started out as a team of 4, working out of a student apartment near Frankfurt. You can find far more in-depth introductions to idle games and their appeal, but that’s the basic premise we put into practice to create Idle Miner Tycoon in 2016. Once you have a decent amount of the game’s currency, you can trade them in for a resource that’ll boost the speed and ease with which you can get more of that currency.Īnd that’s pretty much it. In Cookie Clicker, for example, you click on a cookie to obtain one cookie. You start out with a score or currency you can manually increase. The mathematics behind idle games are mostly similar. It’s not a very fun-sounding description, but it’s accurate. But here’s our answer:Īn idle game is a spreadsheet with an interface. There are lots of different ways to answer this question. If you couldn’t be there in person, here’s Nate to fill you in on all the idle games wisdom you missed: So what is an idle game?
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